The Wikipedia Adventure: Difference between revisions

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==Timeline for CSCW 2017 submission==
== Current TO DO list ==
* '''introduction'''
* '''Background and prior work'''
** Continue to improve gamification subsection (mako)
* '''System design'''
** Use Webstrates paper (UIST 2015) as a model (mako)
* '''Study 1:'''
* '''Study 2:'''
* '''Discussion & Conclusion'''
** make sure connections to framing are clear
* '''Throughout'''
** Full read-throughs for tone, consistency, clear contributions.
** Proofreading


===Friday, April 29===
== Recent changes log ==
* draft methods from survey study (Sneha)
* draft results from survey study (Sneha)
* draft restructuring of section headers (Sneha)
* recover old pieces of design rationale and add to system design section (Sneha)
* read & discuss new draft sections (Aaron)
* plan next revision (Sneha & Aaron)
* upload to sharelatex (Sneha)


===Tuesday, May 3rd===
'''These have been addressed, but will likely still benefit from further attention so they're here for archival purposes'''
* send out draft of paper to collaborators (Sneha)


===Friday, May 6th===
* '''introduction'''
* revise subsections for study 1 to keep refining structure (see Aaron's comments in the document)
* compress the introduction. reduce redundancy (as)
* revise introduction and framing.
** focus on two study framing
** add justification for 2-study design
** Change framing to show that two studies were always part of the plan
** incorporate the argument that large-scale field testing is important.
** Incorporate idea that large scale field testing is important
** emphasize hypotheses
*** challenges of deploying new systems in a massive community with passionate, experienced members
*** challenges of deploying new systems in a massive community with passionate, experienced members
*** large-scale user survey and invitation-based field experiment under realistic conditions provide more useful evidence (than hallway testing or small-scale usability studies).
*** large-scale user survey and invitation-based field experiment under realistic conditions provide more useful evidence (than hallway testing or small-scale usability studies).
* share completed draft with collaborators and solicit feedback on revision plans
* '''Study 1:'''
** replace bar charts w new visualizations (sn)
* '''Study 2:'''
** emphasize hypotheses
** add details of random assignment (sn)
** add more descriptive information about the sample and experiment
** incorporate randomization check (compare days in study across treatment & control)
** restrict main analysis to last 100 days of sampling (sn)
*** revise '''all''' reported statistics to reflect this
** include boxplots (w scatter) of dependent variables for all treatment and control units.
** Include Mann-Whitney tests for distribution shift
* '''Discussion & Conclusion'''
** Make sure to address big contributions.
** Elaborate explanations of null effect.
** Note that most studies on gamified systems don't do quantitative impact assessment, highlight this as a contribution of our


===Thursday, May 12th===
* '''Throughout'''
* revise discussion to incorporate two study framing, and make sure concerns about framing TWA as a failure are addressed (Sneha)
* re-built refs-processed and eliminated missing citation errors (as)
* make sure the description of study 1 is consistent with how Jake and Jonathan remember conducting it (Sneha)
* change language around Teahouse (jm)
* Analyze differential attrition in field experiment (Sneha)
** Add citations currently in text
* Beef up systems design and evaluation section (Jonathan, Jake)
** Remove excess uses of passive voice
** Explain design rationale
** Add keywords and ACM categories.
** Identify key features
** Use Webstrates paper (UIST 2015) as a model.


===Friday, May 13th===
==Timeline for CSCW 2017 submission==
 
* redo survey bar charts and graphics
* get citations working
* build up a prior work section gamified tutorials


===Friday, May 20th===
* do multiple passes through the whole paper, editing language, grammar and everything else (sn, as, whoever else wants to)
* share this with folks peer reviewing CSCW paper (sn)
* read it a hundred times, make sure the title works
* read it a hundred times, make sure the title works


Line 55: Line 69:
* submit final version! (though earlier is better)
* submit final version! (though earlier is better)


== TO DO list ==
== Post-submission TO-DO list ==
 
* Fill in section about "Why Gamify Being a Wikipedian?"
* Determine what should be in the discussion section
* Redo bar chart graphics
* Revise introduction to focus on two study framing
**Incorporate idea that large scale field testing is important


* Change framing to focus on gamification as well
* Reproducibility
** Examples from Jake's notes
** Create RData files for all datasets, models, results, etc.
** See Mako for other sources
** Convert paper to .rnw (knitr).
** Hamari HICCS
** Create communitydata (wiki?) page to host reproducibility content
* Fix citations
** Make sure git repository is up to date and all files have READMEs
* Study 2 analysis
** Report full models w all model fit stats etc. (presumably we cut this down for the CHI note. No need for CSCW).
** Collect additional covariates and include them in the models
*** user data via API (gender, edit count pre-inclusion in the study, etc.)
*** added measures should enhance precision of estimates (even smaller SEs!)
** Convert boxplots to a faceted grid in ggplot2.

Latest revision as of 14:27, 27 May 2016

Project page for The Wikipedia Adventure paper co-authored by Sneha Narayan, Jake Orlowitz, Jonathan Morgan, Mako Hill, and Aaron Shaw.


Current Status[edit]

We are in the process of revising this for submission to CSCW 2017. The timeline and milestones for submission are living on this page (below).

Resources[edit]

  • We're writing on sharelatex. The project lives here.
  • Bibliography is currently stored in a shared zotero directory. Aaron and Mako can share access if needed.


Current TO DO list[edit]

  • introduction
  • Background and prior work
    • Continue to improve gamification subsection (mako)
  • System design
    • Use Webstrates paper (UIST 2015) as a model (mako)
  • Study 1:
  • Study 2:
  • Discussion & Conclusion
    • make sure connections to framing are clear
  • Throughout
    • Full read-throughs for tone, consistency, clear contributions.
    • Proofreading

Recent changes log[edit]

These have been addressed, but will likely still benefit from further attention so they're here for archival purposes

  • introduction
  • compress the introduction. reduce redundancy (as)
    • focus on two study framing
    • Change framing to show that two studies were always part of the plan
    • Incorporate idea that large scale field testing is important
    • emphasize hypotheses
      • challenges of deploying new systems in a massive community with passionate, experienced members
      • large-scale user survey and invitation-based field experiment under realistic conditions provide more useful evidence (than hallway testing or small-scale usability studies).
  • Study 1:
    • replace bar charts w new visualizations (sn)
  • Study 2:
    • emphasize hypotheses
    • add details of random assignment (sn)
    • add more descriptive information about the sample and experiment
    • incorporate randomization check (compare days in study across treatment & control)
    • restrict main analysis to last 100 days of sampling (sn)
      • revise all reported statistics to reflect this
    • include boxplots (w scatter) of dependent variables for all treatment and control units.
    • Include Mann-Whitney tests for distribution shift
  • Discussion & Conclusion
    • Make sure to address big contributions.
    • Elaborate explanations of null effect.
    • Note that most studies on gamified systems don't do quantitative impact assessment, highlight this as a contribution of our
  • Throughout
  • re-built refs-processed and eliminated missing citation errors (as)
  • change language around Teahouse (jm)
    • Add citations currently in text
    • Remove excess uses of passive voice
    • Add keywords and ACM categories.

Timeline for CSCW 2017 submission[edit]

  • do multiple passes through the whole paper, editing language, grammar and everything else (sn, as, whoever else wants to)
  • share this with folks peer reviewing CSCW paper (sn)
  • read it a hundred times, make sure the title works

Friday, May 27th[edit]

  • submit final version! (though earlier is better)

Post-submission TO-DO list[edit]

  • Reproducibility
    • Create RData files for all datasets, models, results, etc.
    • Convert paper to .rnw (knitr).
    • Create communitydata (wiki?) page to host reproducibility content
    • Make sure git repository is up to date and all files have READMEs
  • Study 2 analysis
    • Report full models w all model fit stats etc. (presumably we cut this down for the CHI note. No need for CSCW).
    • Collect additional covariates and include them in the models
      • user data via API (gender, edit count pre-inclusion in the study, etc.)
      • added measures should enhance precision of estimates (even smaller SEs!)
    • Convert boxplots to a faceted grid in ggplot2.