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Name of the user account (user_name) | 'Healspersecond' |
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1 => 'user',
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Page ID (page_id) | 0 |
Page namespace (page_namespace) | 2 |
Page title (without namespace) (page_title) | 'Healspersecond' |
Full page title (page_prefixedtitle) | 'User:Healspersecond' |
Action (action) | 'edit' |
Edit summary/reason (summary) | '' |
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Old page wikitext, before the edit (old_wikitext) | '' |
New page wikitext, after the edit (new_wikitext) | '[[File:ck1.jpg|thumb|right|alt=Charlie standing in front of a lime factory in San Juan Island, WA.]]
==About Me==
My name is Charles Kiene, and I study online communities with the Community Data Science Collective at the University of Washington. I graduated with a double major in Communications and Social Sciences in 2015 from the University of Washington, and I'm currently in the process of applying to graduate programs in the fields of human-computer interactions and computer-supported cooperative work.
===Experience as a researcher===
In 2015, I led a research project with [https://mako.cc/academic/ Dr. Benjamin Mako Hill] (Assistant Professor) and [http://www.andresmh.com/ Andrés Monroy-Hernández] (Microsoft Researcher) that studied the effects on an online community when it is inundated with a massive influx of newcomers. Our study looked at the experience of Reddit's [https://www.reddit.com/r/nosleep/ /r/nosleep] community after it became a default subreddit in May, 2014. It's population skyrocketed from ~300,000 to 3,000,000 members in just over a year of it becoming a default subreddit. I recruited participants from the /r/nosleep community and talked with them individually in semi-structured interviews as a part of gathering qualitative data to understand how the community "survived" a massive influx of newcomers without it all falling apart. We published our analysis of the findings to the ACM's [https://chi2016.acm.org/wp/ Human-Computer Interaction Conference] in 2016. If you would like to read more about it, follow this link: [http://dl.acm.org/citation.cfm?id=2858356 http://dl.acm.org/citation.cfm?id=2858356]
===Experience as a gamer===
If you're reading this, I may have reached out to you about participating in my current study on the phenomenon of guild mergers in ''World of Warcraft''. I started playing ''WoW'' in 2006 when my high school friends bought me a copy of the game just so I could "hang out" with them and play. After that first trek from the verdant, flora-covered island of Teldrassil to the snow covered mountains of Dun Morogh to reach the Dwarven city of Ironforge, I was hooked. Since then, I've been playing off and on with each new expansion. My favorite classes are Warlock and Shaman, and I've raided with both in casual and semi-hardcore progression guilds.
Other games I play: ''League of Legends, Overwatch, Hearthstone, FFXIV, Minecraft, Don't Starve''.
==Guild Research==
Research on guilds in Massive Multiplayer Online Games is not exactly new, and the method of ethnography for guild research' |
Unified diff of changes made by edit (edit_diff) | '@@ -1 +1,17 @@
+[[File:ck1.jpg|thumb|right|alt=Charlie standing in front of a lime factory in San Juan Island, WA.]]
+==About Me==
+
+My name is Charles Kiene, and I study online communities with the Community Data Science Collective at the University of Washington. I graduated with a double major in Communications and Social Sciences in 2015 from the University of Washington, and I'm currently in the process of applying to graduate programs in the fields of human-computer interactions and computer-supported cooperative work.
+
+===Experience as a researcher===
+
+In 2015, I led a research project with [https://mako.cc/academic/ Dr. Benjamin Mako Hill] (Assistant Professor) and [http://www.andresmh.com/ Andrés Monroy-Hernández] (Microsoft Researcher) that studied the effects on an online community when it is inundated with a massive influx of newcomers. Our study looked at the experience of Reddit's [https://www.reddit.com/r/nosleep/ /r/nosleep] community after it became a default subreddit in May, 2014. It's population skyrocketed from ~300,000 to 3,000,000 members in just over a year of it becoming a default subreddit. I recruited participants from the /r/nosleep community and talked with them individually in semi-structured interviews as a part of gathering qualitative data to understand how the community "survived" a massive influx of newcomers without it all falling apart. We published our analysis of the findings to the ACM's [https://chi2016.acm.org/wp/ Human-Computer Interaction Conference] in 2016. If you would like to read more about it, follow this link: [http://dl.acm.org/citation.cfm?id=2858356 http://dl.acm.org/citation.cfm?id=2858356]
+===Experience as a gamer===
+
+If you're reading this, I may have reached out to you about participating in my current study on the phenomenon of guild mergers in ''World of Warcraft''. I started playing ''WoW'' in 2006 when my high school friends bought me a copy of the game just so I could "hang out" with them and play. After that first trek from the verdant, flora-covered island of Teldrassil to the snow covered mountains of Dun Morogh to reach the Dwarven city of Ironforge, I was hooked. Since then, I've been playing off and on with each new expansion. My favorite classes are Warlock and Shaman, and I've raided with both in casual and semi-hardcore progression guilds.
+
+Other games I play: ''League of Legends, Overwatch, Hearthstone, FFXIV, Minecraft, Don't Starve''.
+
+==Guild Research==
+Research on guilds in Massive Multiplayer Online Games is not exactly new, and the method of ethnography for guild research
' |
New page size (new_size) | 2581 |
Old page size (old_size) | 0 |
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1 => '==About Me==',
2 => false,
3 => 'My name is Charles Kiene, and I study online communities with the Community Data Science Collective at the University of Washington. I graduated with a double major in Communications and Social Sciences in 2015 from the University of Washington, and I'm currently in the process of applying to graduate programs in the fields of human-computer interactions and computer-supported cooperative work.',
4 => false,
5 => '===Experience as a researcher===',
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7 => 'In 2015, I led a research project with [https://mako.cc/academic/ Dr. Benjamin Mako Hill] (Assistant Professor) and [http://www.andresmh.com/ Andrés Monroy-Hernández] (Microsoft Researcher) that studied the effects on an online community when it is inundated with a massive influx of newcomers. Our study looked at the experience of Reddit's [https://www.reddit.com/r/nosleep/ /r/nosleep] community after it became a default subreddit in May, 2014. It's population skyrocketed from ~300,000 to 3,000,000 members in just over a year of it becoming a default subreddit. I recruited participants from the /r/nosleep community and talked with them individually in semi-structured interviews as a part of gathering qualitative data to understand how the community "survived" a massive influx of newcomers without it all falling apart. We published our analysis of the findings to the ACM's [https://chi2016.acm.org/wp/ Human-Computer Interaction Conference] in 2016. If you would like to read more about it, follow this link: [http://dl.acm.org/citation.cfm?id=2858356 http://dl.acm.org/citation.cfm?id=2858356]',
8 => '===Experience as a gamer===',
9 => false,
10 => 'If you're reading this, I may have reached out to you about participating in my current study on the phenomenon of guild mergers in ''World of Warcraft''. I started playing ''WoW'' in 2006 when my high school friends bought me a copy of the game just so I could "hang out" with them and play. After that first trek from the verdant, flora-covered island of Teldrassil to the snow covered mountains of Dun Morogh to reach the Dwarven city of Ironforge, I was hooked. Since then, I've been playing off and on with each new expansion. My favorite classes are Warlock and Shaman, and I've raided with both in casual and semi-hardcore progression guilds. ',
11 => false,
12 => 'Other games I play: ''League of Legends, Overwatch, Hearthstone, FFXIV, Minecraft, Don't Starve''.',
13 => false,
14 => '==Guild Research==',
15 => 'Research on guilds in Massive Multiplayer Online Games is not exactly new, and the method of ethnography for guild research'
] |
All external links added in the edit (added_links) | [
0 => 'https://mako.cc/academic/',
1 => 'http://www.andresmh.com/',
2 => 'https://www.reddit.com/r/nosleep/',
3 => 'https://chi2016.acm.org/wp/',
4 => 'http://dl.acm.org/citation.cfm?id=2858356'
] |
All external links in the new text (all_links) | [
0 => 'https://mako.cc/academic/',
1 => 'http://www.andresmh.com/',
2 => 'https://www.reddit.com/r/nosleep/',
3 => 'https://chi2016.acm.org/wp/',
4 => 'http://dl.acm.org/citation.cfm?id=2858356'
] |
Links in the page, before the edit (old_links) | [] |
Unix timestamp of change (timestamp) | 1497476480 |