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21:41, 14 June 2017: Healspersecond (talk | contribs) triggered filter 0, performing the action "edit" on User:Healspersecond. Actions taken: Disallow; Filter description: (examine)

Changes made in edit

[[File:ck1.jpg|thumb|right|alt=Charlie standing in front of a lime factory in San Juan Island, WA.]]


==About Me==
My name is Charles Kiene, and I study online communities with the Community Data Science Collective at the University of Washington. I graduated with a double major in Communications and Social Sciences in 2015 from the University of Washington, and I'm currently in the process of applying to graduate programs in the fields of human-computer interactions and computer-supported cooperative work.
===Experience as a researcher===
In 2015, I led a research project with [https://mako.cc/academic/ Dr. Benjamin Mako Hill] (Assistant Professor) and [http://www.andresmh.com/ Andrés Monroy-Hernández] (Microsoft Researcher) that studied the effects on an online community when it is inundated with a massive influx of newcomers. Our study looked at the experience of Reddit's [https://www.reddit.com/r/nosleep/ /r/nosleep] community after it became a default subreddit in May, 2014. It's population skyrocketed from ~300,000 to 3,000,000 members in just over a year of it becoming a default subreddit. I recruited participants from the /r/nosleep community and talked with them individually in semi-structured interviews as a part of gathering qualitative data to understand how the community "survived" a massive influx of newcomers without it all falling apart. We published our analysis of the findings to the ACM's [https://chi2016.acm.org/wp/ Human-Computer Interaction Conference] in 2016. If you would like to read more about it, follow this link: [http://dl.acm.org/citation.cfm?id=2858356 http://dl.acm.org/citation.cfm?id=2858356]
===Experience as a gamer===
If you're reading this, I may have reached out to you about participating in my current study on the phenomenon of guild mergers in ''World of Warcraft''. I started playing ''WoW'' in 2006 when my high school friends bought me a copy of the game just so I could "hang out" with them and play. After that first trek from the verdant, flora-covered island of Teldrassil to the snow covered mountains of Dun Morogh to reach the Dwarven city of Ironforge, I was hooked. Since then, I've been playing off and on with each new expansion. My favorite classes are Warlock and Shaman, and I've raided with both in casual and semi-hardcore progression guilds.
Other games I play: ''League of Legends, Overwatch, Hearthstone, FFXIV, Minecraft, Don't Starve''.
==Guild Research==
Research on guilds in Massive Multiplayer Online Games is not exactly new, and the method of ethnography for guild research

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'[[File:ck1.jpg|thumb|right|alt=Charlie standing in front of a lime factory in San Juan Island, WA.]] ==About Me== My name is Charles Kiene, and I study online communities with the Community Data Science Collective at the University of Washington. I graduated with a double major in Communications and Social Sciences in 2015 from the University of Washington, and I'm currently in the process of applying to graduate programs in the fields of human-computer interactions and computer-supported cooperative work. ===Experience as a researcher=== In 2015, I led a research project with [https://mako.cc/academic/ Dr. Benjamin Mako Hill] (Assistant Professor) and [http://www.andresmh.com/ Andrés Monroy-Hernández] (Microsoft Researcher) that studied the effects on an online community when it is inundated with a massive influx of newcomers. Our study looked at the experience of Reddit's [https://www.reddit.com/r/nosleep/ /r/nosleep] community after it became a default subreddit in May, 2014. It's population skyrocketed from ~300,000 to 3,000,000 members in just over a year of it becoming a default subreddit. I recruited participants from the /r/nosleep community and talked with them individually in semi-structured interviews as a part of gathering qualitative data to understand how the community "survived" a massive influx of newcomers without it all falling apart. We published our analysis of the findings to the ACM's [https://chi2016.acm.org/wp/ Human-Computer Interaction Conference] in 2016. If you would like to read more about it, follow this link: [http://dl.acm.org/citation.cfm?id=2858356 http://dl.acm.org/citation.cfm?id=2858356] ===Experience as a gamer=== If you're reading this, I may have reached out to you about participating in my current study on the phenomenon of guild mergers in ''World of Warcraft''. I started playing ''WoW'' in 2006 when my high school friends bought me a copy of the game just so I could "hang out" with them and play. After that first trek from the verdant, flora-covered island of Teldrassil to the snow covered mountains of Dun Morogh to reach the Dwarven city of Ironforge, I was hooked. Since then, I've been playing off and on with each new expansion. My favorite classes are Warlock and Shaman, and I've raided with both in casual and semi-hardcore progression guilds. Other games I play: ''League of Legends, Overwatch, Hearthstone, FFXIV, Minecraft, Don't Starve''. ==Guild Research== Research on guilds in Massive Multiplayer Online Games is not exactly new, and the method of ethnography for guild research'
Unified diff of changes made by edit (edit_diff)
'@@ -1 +1,17 @@ +[[File:ck1.jpg|thumb|right|alt=Charlie standing in front of a lime factory in San Juan Island, WA.]] +==About Me== + +My name is Charles Kiene, and I study online communities with the Community Data Science Collective at the University of Washington. I graduated with a double major in Communications and Social Sciences in 2015 from the University of Washington, and I'm currently in the process of applying to graduate programs in the fields of human-computer interactions and computer-supported cooperative work. + +===Experience as a researcher=== + +In 2015, I led a research project with [https://mako.cc/academic/ Dr. Benjamin Mako Hill] (Assistant Professor) and [http://www.andresmh.com/ Andrés Monroy-Hernández] (Microsoft Researcher) that studied the effects on an online community when it is inundated with a massive influx of newcomers. Our study looked at the experience of Reddit's [https://www.reddit.com/r/nosleep/ /r/nosleep] community after it became a default subreddit in May, 2014. It's population skyrocketed from ~300,000 to 3,000,000 members in just over a year of it becoming a default subreddit. I recruited participants from the /r/nosleep community and talked with them individually in semi-structured interviews as a part of gathering qualitative data to understand how the community "survived" a massive influx of newcomers without it all falling apart. We published our analysis of the findings to the ACM's [https://chi2016.acm.org/wp/ Human-Computer Interaction Conference] in 2016. If you would like to read more about it, follow this link: [http://dl.acm.org/citation.cfm?id=2858356 http://dl.acm.org/citation.cfm?id=2858356] +===Experience as a gamer=== + +If you're reading this, I may have reached out to you about participating in my current study on the phenomenon of guild mergers in ''World of Warcraft''. I started playing ''WoW'' in 2006 when my high school friends bought me a copy of the game just so I could "hang out" with them and play. After that first trek from the verdant, flora-covered island of Teldrassil to the snow covered mountains of Dun Morogh to reach the Dwarven city of Ironforge, I was hooked. Since then, I've been playing off and on with each new expansion. My favorite classes are Warlock and Shaman, and I've raided with both in casual and semi-hardcore progression guilds. + +Other games I play: ''League of Legends, Overwatch, Hearthstone, FFXIV, Minecraft, Don't Starve''. + +==Guild Research== +Research on guilds in Massive Multiplayer Online Games is not exactly new, and the method of ethnography for guild research '
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Old page size (old_size)
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Lines added in edit (added_lines)
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Unix timestamp of change (timestamp)
1497476480