Editing Internet Research Methods (Spring 2016)
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* Geiger, R. S., & Ribes, D. (2011). [http://doi.org/10.1109/HICSS.2011.455 Trace Ethnography: Following Coordination Through Documentary Practices.] In Proceedings of the 2011 44th Hawaii International Conference on System Sciences (pp. 1–10). Washington, DC, USA: IEEE Computer Society. ''[Available through UW Libraries]'' | * Geiger, R. S., & Ribes, D. (2011). [http://doi.org/10.1109/HICSS.2011.455 Trace Ethnography: Following Coordination Through Documentary Practices.] In Proceedings of the 2011 44th Hawaii International Conference on System Sciences (pp. 1–10). Washington, DC, USA: IEEE Computer Society. ''[Available through UW Libraries]'' | ||
'''Optional Readings:''' | '''Optional Readings:''' | ||
* Hine, C. (2000). Virtual ethnography. London, UK: SAGE Publications. ''[Available from Instructor]'' | * Hine, C. (2000). Virtual ethnography. London, UK: SAGE Publications. ''[Available from Instructor]'' | ||
: Book-length account and ''the'' main citation in this space. | |||
* Humphreys, L. (2007). [http://doi.org/10.1111/j.1083-6101.2007.00399.x Mobile Social Networks and Social Practice: A Case Study of Dodgeball.] Journal of Computer-Mediated Communication, 13(1), 341–360. ''[Available through UW Libraries]'' | * Humphreys, L. (2007). [http://doi.org/10.1111/j.1083-6101.2007.00399.x Mobile Social Networks and Social Practice: A Case Study of Dodgeball.] Journal of Computer-Mediated Communication, 13(1), 341–360. ''[Available through UW Libraries]'' | ||
: Note: Dodgeball is a mobile social network system (MSNS) that allows groups of friends to connect and meet up via mobile phone. The author employed participant observation in order to understand norms of interaction in the MSNS "space". | : Note: Dodgeball is a mobile social network system (MSNS) that allows groups of friends to connect and meet up via mobile phone. The author employed participant observation in order to understand norms of interaction in the MSNS "space". | ||
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* Williams, M. (2007). [http://doi.org/10.1177/1468794107071408 Avatar watching: participant observation in graphical online environments.] Qualitative Research, 7(1), 5–24. ''[Available through UW Libraries]'' | * Williams, M. (2007). [http://doi.org/10.1177/1468794107071408 Avatar watching: participant observation in graphical online environments.] Qualitative Research, 7(1), 5–24. ''[Available through UW Libraries]'' | ||
: Note: Fantastic more general introduction but takeaways that are more specifically targetted toward people studying virtual reality type environments with virtual physicality. | : Note: Fantastic more general introduction but takeaways that are more specifically targetted toward people studying virtual reality type environments with virtual physicality. | ||
* Coleman, E. G. (2010). [http://doi.org/10.1146/annurev.anthro.012809.104945 Ethnographic Approaches to Digital Media.] Annual Review of Anthropology, 39(1), 487–505. ''[Available through UW Libraries]'' | |||
* [https://canvas.uw.edu/files/36079509/download?download_frd=1 Response by danah boyd To Hine's "Question One: How Can Qualitative Internet Researchers Define the Boundaries of Their Projects?"] from Internet Inquiry: Conversations About Method, Annette Markham and Nancy Baym (Eds.), Sage, 2009, pp. 1-32. ''[Available in Canvas]'' | |||
:Note: You may also be interest in reading [https://canvas.uw.edu/files/36079510/download?download_frd=1 the essay by Hine that boyd is responding to]. ''[Available in Canvas]'' | |||
'''Apropos of class discussion:''' | '''Apropos of class discussion:''' |