Editing DS4UX (Spring 2016)/Day 2 lecture

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== Part 1: Review ==
== Resources ==
* math: using python as a calculator
 
**addition, subtraction, multiplication, division
* [[Python data types cheat sheet]]
**division shows something different: <code>8/2</code> versus <code>2*2</code>
* [[Python loops cheat sheet]]
* <tt>type()</tt>
* [http://mako.cc/teaching/2015/cdsw-spring/state_capitals.py state_capitals.py] -- the state capitals example.
** there are different types of things in python (called objects)
* [http://communitydata.cc/~mako/cdsw-au2015-lecture1-20151010.ogv cdsw-au2015-lecture1-20151010.ogv] -- Professor Mako Hill's lecture video, which covers most of the concepts from today's lecture.
** variables that "know about the decimal place" (int) and variables that don't (floats)
 
* variables
== Lecture outline ==
** assignment of variaibles
 
** e.g., math with variables: scale up a recipe, into an assignment
** you can assign to a variable and it will replace the old value
* strings
** things within quotation marks
** adding strings with "concatination" (smushing things together)
** e.g., <code>print("Hello" + name)</code>
** concatenating strings and integers don't work (e.g., <code>print(1 + "mako")</code>)
** 1 is different than "1"; name is different than "name"
** single quotes versus double quotes (python doesn't care)
** you can also multiply strings! (although it's not clear why you want to weird)
* booleans
** comparisons (e.g., <code>1 == 1</code> or <code>1 == 0</code>)
*** you can compare strings (case sensative!)
*** also >, <, and !=
** type() shows that the output of True or False is <code>bool</code>
** e.g., <code>"i" in "team"</code>
** e.g., <code>"i" not in "team"</code>
* <tt>if</tt>/<tt>elif</tt>/<tt>else</tt> ('''move to external file''')
** if, something that evaluates to a boolean, and then colon
** e.g., <code>if "mako" in "makoshark"</code>
** e.g., adding else example: <code>if brother_age > sister_age</code>
** e.g., temperature range (e.g., if temp<65 is cold; temp>80 is hot; otherwise, just right)
** e.g., adding elif: fix the bug in the previous program if they were the same age
** indent with spaces (we use 4 spaces!)
* functions
** has a parentheses
** we've already learnd examples of this: exit(), help(), type()


== Part 2: New programming concepts ==
=== Lists ===
=== Lists ===


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=== loops and more flow control ===
=== loops and more flow control ===
''See also: [[DS4UX_(Spring_2016)/Working_within_loops|working within loops]].''


* <tt>for</tt> loops
* <tt>for</tt> loops
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* <tt>break</tt>
* <tt>break</tt>
* <tt>input()</tt>
* <tt>input()</tt>
=== dictionaries ===
* purpose
* initialization
* accessing elements
* adding elements
* changing elements
* <tt>keys()</tt> and <tt>values()</tt>


=== modules ===
=== modules ===
* purpose
* purpose
* builtins
* builtins
* imports
* <tt>import random</tt>
* <tt>import random</tt>
* <tt>random.randint</tt>
* <tt>random.randint</tt>
* <tt>random.choice</tt>
* <tt>random.choice</tt>
* <tt>random.sample</tt>


=== walk through favorite_buildings.py ===
=== walk through state_capitals.py ===
Where <code>favorite_buildings.py</code> from http://jtmorgan.net/ds4ux/week2/others/favorite_buildings.py is the grand finale and synthesis of lecture material.


Where state_capitals.py from http://mako.cc/teaching/2015/cdsw-spring/state_capitals.py is the grand finale and synthesis of lecture material.


[[Category:DS4UX (Spring 2016)]]
[[Category:DS4UX (Spring 2016)]]
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