Editing The Wikipedia Adventure
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Latest revision | Your text | ||
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== Current TO DO list == | == Current TO DO list == | ||
* '''introduction''' | * '''introduction''' | ||
** focus on two study framing | ** focus on two study framing | ||
** Change framing to show that two studies were always part of the plan | ** Change framing to show that two studies were always part of the plan | ||
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*** challenges of deploying new systems in a massive community with passionate, experienced members | *** challenges of deploying new systems in a massive community with passionate, experienced members | ||
*** large-scale user survey and invitation-based field experiment under realistic conditions provide more useful evidence (than hallway testing or small-scale usability studies). | *** large-scale user survey and invitation-based field experiment under realistic conditions provide more useful evidence (than hallway testing or small-scale usability studies). | ||
* '''Background and prior work''' | |||
** Continue to improve gamification subsection (mako) | |||
* '''System design''' | |||
** Use Webstrates paper (UIST 2015) as a model (mako) | |||
* '''Study 1:''' | * '''Study 1:''' | ||
** replace bar charts w new visualizations (sn) | ** replace bar charts w new visualizations (sn) | ||
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** restrict main analysis to last 100 days of sampling (sn) | ** restrict main analysis to last 100 days of sampling (sn) | ||
*** revise '''all''' reported statistics to reflect this | *** revise '''all''' reported statistics to reflect this | ||
* | * Add overarching '''discussion & conclusion''' sections (sn, jm) | ||
** Make sure to address big contributions | |||
** Note that most studies on gamified systems don't do quantitative impact assessment, highlight this as a contribution of our study | |||
** Make sure to address big contributions | |||
** Note that most studies on gamified systems don't do quantitative impact assessment, highlight this as a contribution of our | |||
* '''Throughout''' | * '''Throughout''' | ||
** Add citations currently in text | ** Add citations currently in text | ||
** Remove excess uses of passive voice | ** Remove excess uses of passive voice | ||
* | |||
== Recent changes log == | |||
* change language around Teahouse | |||
==Timeline for CSCW 2017 submission== | ==Timeline for CSCW 2017 submission== | ||
===Thursday, May 19th=== | |||
* Refine organization of Study 1 findings (sn) [Done] | |||
* Analyze differential attrition in Study 2 (sn) [Done] | |||
* Add overarching discussion & conclusion sections (sn, jm) [Done] | |||
**make sure to address big contributions | |||
* Fill in as many "TO DO" items as possible in the doc (sn) [Done] | |||
** Refine prior work section on gamification (Mako) | |||
* Incorporate UIST model paper system evaluation stuff suggested by Mako | |||
** Use Webstrates paper (UIST 2015) as a model. | |||
* Refine Study 2 Discussion (Jmo, Sneha) [Done] | |||
** Explain why TWA didn't alter behavior | |||
* get extracted data from the bar charts and redo graphics (sn) | |||
===Monday, May 23rd=== | |||
* Add more descriptive info on sample and experiment in Study 2 (sn, as) | |||
* insert new graphics (sn) | |||
* add and fix citations (sn) | |||
* Emphasize hypotheses in study 2 (sn) | |||
* change language around how we talk about Teahouse (Jm, sn) | |||
* highlight contribution to gamification literature (jm, sn) | |||
* do multiple passes through the whole paper, editing language, grammar and everything else (sn, as, whoever else wants to) | * do multiple passes through the whole paper, editing language, grammar and everything else (sn, as, whoever else wants to) | ||
* share this with folks peer reviewing CSCW paper (sn) | * share this with folks peer reviewing CSCW paper (sn) | ||
===Friday, May 20th=== | |||
* read it a hundred times, make sure the title works | * read it a hundred times, make sure the title works | ||
===Friday, May 27th=== | ===Friday, May 27th=== | ||
* submit final version! (though earlier is better) | * submit final version! (though earlier is better) | ||