Editing DS4UX (Spring 2016)/Day 3 follow up

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Here are some important concepts that we didn't have a chance to go into in great detail last week. You can use the sections below to review the concepts individually. You can also review how they work together in <code>math_game.py</code>, which is included in [http://jtmorgan.net/ds4ux/week4/lecture.zip the week 4 lecture files.]
Here are some important concepts that we didn't have a chance to go into in great detail last week. You can use the sections below to review the concepts individually. You can also review how they work together in <code>math_game.py</code>.


===Return random values with the <code>random</code> module===
===Return random values with the <code>random</code> module===
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  Goodbye!
  Goodbye!
  >>>
  >>>
Things to remember about <code>input()</code>
*Input() simply asks the user to type something.
*You can test out input() interactively. Just go into the python interpreter and type: input("What's your favorite color?")
*The stuff that goes inside the parentheses is the "prompt". It's a string, and should be surrounded by quotes. When you run your program, the prompt text will be shown to the user right to the left of the blinking cursor where they will type their input.
*Python will ask the user to type something at the point in the script where input() is called. Remember that Python executes scripts from top to bottom, left to right. If you put input inside a loop, it will ask the user to type something every time the loop is executed in your script.
*What you DO with that user input is up to you. The best thing to do is to save it as a variable, i.e. user_name = input("Please type your name")
*Python saves user input as a string, so if the user types "Daria" in the example above, then user_name will equal "Daria".
*Once you've saved your user's input, you can use it like any other string variable. In the case of the babynames challenges, you probably want to compare it with the keys in one of the babynames dictionaries (ssadata.boys or ssadata.girls), so that you can find out how many people share that name. These keys are also strings.
*REMEMBER: the keys in the babynames dictionaries are all in lowercase, but you can't necessarily control how a user will type their input--it's natural that people will want to capitalize their own name! Fortunately, there are string methods (https://docs.python.org/3/library/stdtypes.html#string-methods (Links to an external site.)) that will convert any string into all lowercase. You can make a string lowercase by adding .lower() to the end of the string (or the variable that holds the string)!


=== Iterating an indeterminate number of times with <code>while</code> loops ===
=== Iterating an indeterminate number of times with <code>while</code> loops ===
Use <code>while</code> loops when you don't know how many times you want to repeat ("iterate") an operation.


  grocery_list = []
  grocery_list = []
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     print(food)
     print(food)


Most of the time, you will find that <code>for</code> loops are more common for the kind of coding that you will be doing. For example, if you are reading through a CSV file, a <code>for</code> loop makes perfect sense: there are a set number of lines in the file, and you want to loop through the file line by line until you reach the end of the file. However, whenever your code is accepting input from a person or an API, you may find that you don't ''know'' ahead of time how many times you will need to perform an operation before stopping. In these cases, it's useful to know how to keep looping until a particular condition is met, and then stop.
===Splicing list items together with <code>.join</code>===
Use <code>.join()</code> when you have a list of string items that you want to join together into a single string. You specify the DELIMITER (the thing you want to separate the items) in quotes first, then call the <code>join()</code> function by appending a dot (".") followed by the word join and—inside the parentheses—the list that you want to join together.
<pre>
>>> print("The members of Monty Python are: %s" % (", ".join(my_list)))
The members of Monty Python are: terry j., john, parrot, michael, terry g., graham, llama, eric
</pre>
=== Putting it all together with a math game ===
<source lang="Python">
"""
It uses the concepts that we just reviewed (random, range, input, and while) to build a math guessing game.
random.choice, range, input, while, and join.
This program asks people to add together two random numbers between 1 and 1000, and keep asking them new questions as long as they gave the answer right to the previous math problem. Once they give an incorrect answer, it prints out how many they got right, and also prints all their correct responses using join.
"""
import random
numbers_to_add = list(range(1,1001))
correct_answers = []
true_answer = 0
your_answer = 0
while true_answer == your_answer:
    num1 = random.choice(numbers_to_add)
    num2 = random.choice(numbers_to_add)
    true_answer = num1 + num2
    your_answer = int(input("%d + %d = " % (num1,num2)))
    if your_answer == true_answer:
        print("Correct! Let's try another.")
        correct_answers.append("%d + %d = %s" % (num1, num2, your_answer))
    else:
        print("Incorrect!")


print("You got %d problems right:" % (len(correct_answers)))
print(", ".join(correct_answers)) 
</source>


[[Category:DS4UX (Spring 2016)]]
===Splicing list items together with <code>.join</code===
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