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Online Communities (UW COM481 Fall 2024)
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== Credit and Notes == This will be the ninth time this course has been taught at UW in its current form. This syllabuses draws heavily from these previous versions. Syllabuses from earlier classes can be found online at: * [[Online Communities (UW COM481 Spring 2024)]] by [[User:Kaylea|Kaylea Champion]] * [[Online Communities (UW COM481 Winter 2023)]] by [[User:Kaylea|Kaylea Champion]] * [[Online Communities (UW COM481 Winter 2022)]] by [[User:Mako|Mako Hill]] * [[Interpersonal Media (Fall 2020)]] by [[User:Mako|Mako Hill]] * [[Interpersonal Media (Winter 2020)]] by [[User:Mako|Mako Hill]] * [[Interpersonal Media (Winter 2019)]] by [https://teblunthuis.cc/ Nate TeBlunthuis] * [[Interpersonal Media (Fall 2015)]] by [[User:Mako|Mako Hill]] * [https://mako.cc/teaching/2014/interpersonal_media/ Interpersonal Media (Fall 2014)] by [[User:Mako|Mako Hill]] This syllabus was inspired by, and borrowed heavily with permission from, other classes on online communities taught by young academics whose teaching I admire and respect: * [http://aaronshaw.org/ Aaron Shaw] at Northwestern University's [http://aaronshaw.org/occ/schedule/ Online Communities and Crowds] * [http://reagle.org/joseph/ Joseph Reagle] at Northeastern University's [http://reagle.org/joseph/2014/oc/oc-syllabus-FA.html Online Communities] <!-- just the headers: '''Lectures:''' (watch ''before'' class) '''Resources:''' '''Required Reading:''' (read ''before'' class) '''Optional Readings:''' headers plus some examples: '''Lectures:''' (watch ''before'' class) * Conflicting Motivations (1/3): Gaming the system [~18m] {{forthcoming}} * Conflicting Motivations (2/3): Motivation crowding and group dynamics [~15m] {{forthcoming}} * Conflicting Motivations (3/3): Takeaways [~5m] {{forthcoming}} '''Resources:''' * [Reading Note #1] (Requires Canvas access) {{forthcoming}} * [Lecture Slides] (Requires Canvas access) {{forthcoming}} * [Case Boards] (Requires Canvas access) {{forthcoming}} '''Required Reading:''' (read ''before'' class) * [[#Component 1: The Theory and Practice of Online Communities|BSOC]], Chapter 2, pg 41-70 (Sections 4-7) For the case, we're going to talk about [[:wikipedia:Twitch (service)|Twitch]]: * [Case] Clark, Taylor. 2017. “How to Get Rich Playing Video Games Online.” New Yorker, November 13, 2017. https://www.newyorker.com/magazine/2017/11/20/how-to-get-rich-playing-video-games-online. {{avail-free|https://www.newyorker.com/magazine/2017/11/20/how-to-get-rich-playing-video-games-online}} {{tentative}} * [Case] Hernandez, Patricia. 2018. “The Twitch Streamers Who Spend Years Broadcasting to No One.” The Verge. July 16, 2018. https://www.theverge.com/2018/7/16/17569520/twitch-streamers-zero-viewers-motivation-community. {{avail-free|https://www.theverge.com/2018/7/16/17569520/twitch-streamers-zero-viewers-motivation-community}} {{tentative}} * [Case] “The Differences Between Twitch Partner and Affiliate Programs.” 2019. GameOnAire (blog). April 5, 2019. https://gameonaire.com/differences-between-partner-affiliate-twitch/. {{avail-free|https://gameonaire.com/differences-between-partner-affiliate-twitch/}} {{tentative}} * [Case] “Achievements.” n.d. Twitch. Accessed January 7, 2020. https://help.twitch.tv/s/article/achievements?language=en_US. {{avail-free|1=https://help.twitch.tv/s/article/achievements?language=en_US}} {{tentative}} * [Case] Grayson, Nathan. 2018. “Twitch Partners Feeling Burned After Affiliates Receive Features That Took Them Years To Earn.” Kotaku. June 14, 2018. https://kotaku.com/twitch-partners-feeling-burned-after-affiliates-receive-1826810027. {{avail-free|https://kotaku.com/twitch-partners-feeling-burned-after-affiliates-receive-1826810027}} {{tentative}} * [Case] AI Sponge https://en.wikipedia.org/wiki/Ai_sponge {{tentative}} * [Case] Neuro-sama https://en.wikipedia.org/wiki/Neuro-sama {{tentative}} '''Optional Readings:''' * Kerr, Steven. 1975. "On the Folly of Rewarding A, While Hoping for B", The Academy of Management Journal, Vol. 18, No. 4 (Dec., 1975), pp. 769-783 (15 pages) {{avail-free|https://www.jstor.org/stable/255378}} * Greezy, Uri, and Rustichini, Aldo. (2000) "A Fine is a Price" The Journal of Legal Studies. Vol. 29, No. 1 (January 2000), pp. 1-17 (18 pages) {{avail-uw|https://www.jstor.org/stable/10.1086/468061}} * https://en.wikipedia.org/wiki/Gaming_the_system * https://en.wikipedia.org/wiki/Motivation_crowding_theory * Willer, Robb (2009) "Groups Reward Individual Sacrifice: The Status Solution to the Collective Action Problem" American Sociological Review Volume 74, Issue 1 {{avail-uw|https://www.jstor.org/stable/27736046}} -->
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