CommunityData:Resources

This page collects resources for Community Data Science Collective members.

If you're new to the collective, check out the Introduction to CDSC Resources.

Non-Technical Resources

 * Schedule — Deadlines, events, and similar
 * CommunityData:Jargon — Jargon and Common Shorthand
 * CommunityData:Planning document — Details on producing Matsuzaki-style planning documents
 * CommunityData:Logos — Like our visual branding, not like λόγος. Although we should always make sure we're good in that department too. very clear pointers. Save yourself the trouble and learn to follow these today!
 * Community Data Science Lab (UW) — Directions to the lab space at UW. This is something you can share with visitors.

Software, Tools, and Systems

 * CommunityData:Beamer — Installing/using Mako's Beamer templates
 * CommunityData:Blog — Writing/editing blogposts
 * CommunityData:Build papers — Both the TeX and Beamer templates above come along with a Makefile that makes some assumptions about your workflow. Learn about that here.
 * CommunityData:Code — List of software projects maintained by the collective.
 * CommunityData:Email — Information on email lists, email aliases and their management.
 * CommunityData:Embedding fonts in PDFs —  creates PDFs with fonts that are not embedded which, in turn, causes the ACM to bounce our papers back. This page describes how to fix it.
 * CommunityData:Exporting from Python to R
 * CommunityData:Git — Getting set up on the git server
 * CommunityData:IRC — How to get set up on our chat system, IRC
 * CommunityData:Jitsi — Some etiquette/usability tips for Jitsi, our preferred video conference tool.
 * CommunityData:Knitr — Using Knitr with Tex to build graphs, tables, insert and format numbers in tex documents.
 * CommunityData:reveal.js — Using RMarkdown to create reveal.js HTML presentations
 * CommunityData:Taguette — Qualitative coding analysis software
 * CommunityData:TeX — Installing our LaTeX templates
 * CommunityData:Tmux — Using tmux (terminal multiplexer) to keep a persistent session on a server.
 * CommunityData:Zotero — How to use our shared Zotero directory.

Computation, Severs, and and HPC

 * CommunityData:Compute Overview and Resource Matching -- What we have and what it's good for
 * CommunityData:Hyak — Using the Hyak supercomputer system at UW for research.
 * CommunityData:Hyak setup — Getting an account and getting setup on Hyak.
 * CommunityData:Hyak Spark — Documents how to use Spark on Hyak
 * CommunityData:Hyak-Mox — Migrating and getting setup with MOX
 * CommunityData:Kibo — Getting started with the Kibo system at NU for research.
 * CommunityData:Northwestern VPN — Connecting to the Northwestern VPN
 * CommunityData:Backups (nada) — Details on what is, and what isn't, backed up from nada.

Research and Data

 * CommunityData:ORES - Using ORES with wikipedia data
 * CommunityData:Wikia data — Documents information about how to get and validate wikia dumps.

Project Pages:


 * CommunityData:Message Walls -- Documents information about how to get and validate wikia dumps.

Future Meetings and Conferences

 * CommunityData:Meetup April 2020
 * CommunityData:UW Weekly Meeting

Past Meetups
Group meetups:


 * CommunityData:Meetup September 2019
 * CommunityData:Meetup March 2019
 * CommunityData:Meetup September 2018
 * CommunityData:Meetup April 2018
 * CommunityData:Meetup April 2018: Organizational notes
 * CommunityData:Meetup July 2017

Other meetups:


 * CommunityData:CSCW 2019
 * Sociotechnocanonicon Great Books Discussion Series

University of Washington Resources

 * CommunityData:Related seminars at UW
 * CommunityData:IRB training for Scratch Research at UW

Northwestern Resources

 * CommunityData:NU grant reimbursement

Diversions

 * CommunityData:Light events — The light in the lab at UW is funny. We have three fluorescent lights. On flipping the light switch, only two turn on. The third turns on eventually. We are studying this arcane phenomenon.


 * CommunityData:GameIDs — A directory containing the game IDs for CDSC members to connect with each other across various gaming platforms.