The Wikipedia Adventure

Project page for The Wikipedia Adventure paper co-authored by Sneha Narayan, Jake Orlowitz, Jonathan Morgan, Mako Hill, and Aaron Shaw.

Current Status
We are in the process of revising this for submission to CSCW 2017. The timeline and milestones for submission are living on this page (below).

Resources

 * We're writing on sharelatex. The project lives here.
 * Bibliography is currently stored in a shared zotero directory. Aaron and Mako can share access if needed.

Current TO DO list

 * introduction
 * Background and prior work
 * Continue to improve gamification subsection (mako)
 * System design
 * Use Webstrates paper (UIST 2015) as a model (mako)
 * Study 1:
 * Study 2:
 * Discussion & Conclusion
 * make sure connections to framing are clear
 * Throughout
 * Full read-throughs for tone, consistency, clear contributions.
 * Proofreading

Recent changes log
These have been addressed, but will likely still benefit from further attention so they're here for archival purposes


 * introduction
 * compress the introduction. reduce redundancy (as)
 * focus on two study framing
 * Change framing to show that two studies were always part of the plan
 * Incorporate idea that large scale field testing is important
 * emphasize hypotheses
 * challenges of deploying new systems in a massive community with passionate, experienced members
 * large-scale user survey and invitation-based field experiment under realistic conditions provide more useful evidence (than hallway testing or small-scale usability studies).
 * Study 1:
 * replace bar charts w new visualizations (sn)
 * Study 2:
 * emphasize hypotheses
 * add details of random assignment (sn)
 * add more descriptive information about the sample and experiment
 * incorporate randomization check (compare days in study across treatment & control)
 * restrict main analysis to last 100 days of sampling (sn)
 * revise all reported statistics to reflect this
 * include boxplots (w scatter) of dependent variables for all treatment and control units.
 * Include Mann-Whitney tests for distribution shift
 * Discussion & Conclusion
 * Make sure to address big contributions.
 * Elaborate explanations of null effect.
 * Note that most studies on gamified systems don't do quantitative impact assessment, highlight this as a contribution of our


 * Throughout
 * re-built refs-processed and eliminated missing citation errors (as)
 * change language around Teahouse (jm)
 * Add citations currently in text
 * Remove excess uses of passive voice
 * Add keywords and ACM categories.

Timeline for CSCW 2017 submission

 * do multiple passes through the whole paper, editing language, grammar and everything else (sn, as, whoever else wants to)
 * share this with folks peer reviewing CSCW paper (sn)
 * read it a hundred times, make sure the title works

Friday, May 27th

 * submit final version! (though earlier is better)

Post-submission TO-DO list

 * Reproducibility
 * Create RData files for all datasets, models, results, etc.
 * Convert paper to .rnw (knitr).
 * Create communitydata (wiki?) page to host reproducibility content
 * Make sure git repository is up to date and all files have READMEs
 * Study 2 analysis
 * Report full models w all model fit stats etc. (presumably we cut this down for the CHI note. No need for CSCW).
 * Collect additional covariates and include them in the models
 * user data via API (gender, edit count pre-inclusion in the study, etc.)
 * added measures should enhance precision of estimates (even smaller SEs!)
 * Convert boxplots to a faceted grid in ggplot2.